Even more progress since last time. I’ve added smoothing functions to the generator, as well as choosing colors for tiles. I also, just for the heck of it, implemented a procedural sound engine that creates music on the fly (it sounds… interesting, to say the least). Danger tiles are gone for now while I figure [...]
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2D Procedural Generation in XNA – Part 2
So I was experimenting some more with the procedural demo. I added a goal tile and danger tiles. The game uses A* pathfinding to ensure that a generated level is solvable. Source and executable are available for download below. Check out Part 1 for controls. Here are some screenshots: Download Source and Executable
by Vijay on March 22, 2012 in Uncategorized
